Skills

On this server a skill doesn't come from your level: it comes from the item that teaches it. Scroll, orb, crystal or parchment — you use the item and the skill is yours forever. The level requirement is on the item, not the skill.

Scrolls and orbs drop from monsters and are sold by the magic NPCs — Pasi the Wizard and Isabel the Wizard. The high-level ones, like the 220s, mostly come from drops.

Dark Wizard

Fifteen skills, and none require a level — the DW can learn everything from the start, if he can find the scroll.

Power Wave · Fire Ball · Lightning · Meteorite · Poison · Flame · Ice · Twister · Evil Spirit · Hell Fire · Aqua Beam · Blast · Inferno · Mana Shield · Teleport

Mana Shield and Teleport are exclusive to the DW — not even the Magic Gladiator has them.

Dark Knight

Three of his own, and all three require a level.

Skill Level Item that teaches it
Impale 28 Orb of Impale
Twisting Slash 80 Orb of Twisting Slash
Greater Life 120 Orb of Greater Fortitude

Twisting Slash is the DK's area skill, and the reason he farms well in a group.

Fairy Elf

Skill Level Item that teaches it
Heal Healing Orb
Greater Defense Orb of Greater Fortitude
Greater Damage Orb of Greater Damage
Summon Goblin Orb of Summoning
Penetration 130 Orb of Penetration

Heal, Greater Defense and Greater Damage are why the elf is invited to every party.

Magic Gladiator

Nineteen skills — the longest list in the game. He learns nearly everything from the Dark Wizard (minus Mana Shield and Teleport) and both Dark Knight orbs, plus Fire Slash, Ice Storm, Sword Slash (220) and Lightning Storm (220).

That's what compensates for skipping the first two evolutions.

Dark Lord

Skill Level Item that teaches it
Fire Burst Scroll of FireBurst
Summon Party Scroll of Summon
Greater Critical Damage Scroll of Critical Damage
Electric Spark Scroll of Electric Spark
Fire Scream Scroll of Fire Scream
Birds 220 Scroll of Chaotic Diseier

Summon Party pulls the whole group to you. It's the skill that makes the DL worth having in a guild.

Summoner

Thirteen skills, none with a level requirement. Five spells she shares with the DW, and eight parchments of her own: Chain Lightning · Drain Life · Red Storm · Damage Reflect · Sword Power · Sleep · Lesser Damage · Lesser Defense

The last three are curses: they weaken the target instead of dealing damage. It gives the Summoner a PvP role no other class fills.

Master Level

After the third evolution the master tree opens, with skills and improvements that don't exist before. Each master level gives points to spend in it.

The grand reset wipes the tree

It zeroes MasterLevel, the points and every master skill. There are ten laps to the top, so that's ten times rebuilding the tree.

It's the most expensive part of the toll, and the one that appears in no table: stat points come back by resetting, the master tree doesn't.