Duel

A duel is one against one, arranged between the two. It is not open-map PvP: it is an arranged dispute, with a score.

How to open one

Talk to Doorkeeper Titus, in Vulcanus 122/135.

The rules

Whoever reaches 10 points wins
You can stake zen and WCoin
Staking items does not exist
Life and shield between rounds restore

The stake

Items never enter. Zen and WCoin only — nobody loses gear duelling.

The challenger types the amount; the challenged sees the number and accepts or not. The stake is always equal on both sides: one person sets the number, the other only agrees. There is no haggling, so it cannot end up uneven.

The moment the challenged accepts, the server takes the amount from both and holds it until the end. That is deliberate: if the money only left at the end, it could be spent during the duel and there would be nothing to pay with.

The winner takes the other's stake, minus 10%
Those 10% are destroyed — nobody receives them
Your own stake comes back to you in full
If nobody wins both get it back

Leaving the arena is losing. If you leave the map with a stake in play, the other player is declared the winner and paid on the spot. The same happens if your connection drops. You cannot undo a stake by walking out.

A stalemate — when neither attacks for a while — returns the money to both, because nobody left there.

Where it fits

It is the clean way to settle "who hits harder" without becoming a murderer. A duel leaves no mark, calls no guard, and does not lock you out of events.

For group fighting, see GvG.