Rings and pendants
These are the two inventory slots almost everyone leaves empty. And right now leaving them empty costs nothing — because on this server no ring and no pendant ever gets as far as giving resistance.
It is worth understanding why, because the explanation also teaches how the game measures resistance.
What resistance does
Rings and pendants give no damage and no defence. They give resistance to one element. And resisting, here, is not taking less damage: it is the skill not happening at all.
When someone casts an elemental skill at you, the server rolls once. If you resist, the skill is cancelled completely — no freeze, no stun, no poison, no damage.
The chance comes from a single number, your resistance to that element:
| Resistance | Chance to block |
|---|---|
| 0 | 0% |
| 1 | 50% |
| 2 | 67% |
| 3 | 75% |
| 5 | 83% |
| 9 | 90% |
Only the highest counts. The game takes the highest resistance among the pendant and the two rings, per element. Two rings of the same element do not add up.
The part that changes everything: resistance is the item level
A ring's resistance equals its level. A Ring of Fire +0 gives zero; the same ring at +3 would give 75% blocking against fire.
And here is the problem:
On this server every ring and every pendant is born at +0 — and there is no way to raise it. Monster drops zero the level of everything above wings in the item table, event bags hand them all out at +0, and Jewel of Bless and Jewel of Soul refuse rings and pendants. Since resistance is the level, resistance is always 0, and the chance to block is always 0%.
In other words: today these are decoration and merchandise. Still pick them up — they sell, and their ancient version is genuinely valuable (see below) — but do not count on any resistance coming from them.
The names do not match the element
When this gets fixed, this is the table that will matter — and it surprises people, because the item name does not tell you the element it resists:
| Item | Level to use | Actually resists |
|---|---|---|
| Pendant of Fire | 13 | Fire ✓ |
| Ring of Poison | 17 | Wind ✗ |
| Ring of Ice | 20 | Lightning ✗ |
| Pendant of Lightning | 21 | Earth ✗ |
| Ring of Fire | 30 | Fire ✓ |
| Pendant of Ice | 34 | Lightning ✗ |
| Ring of Earth | 38 | Earth ✓ |
| Pendant of Wind | 42 | Wind ✓ |
| Ring of Wind | 44 | Wind ✓ |
| Pendant of Water | 46 | Water ✓ |
| Ring of Magic | 47 | nothing |
| Pendant of Ability | 50 | nothing |
The two highest-level ones — Ring of Magic and Pendant of Ability — give no resistance even in theory. They are the only two on the list with no element.
And notice what is not on the list: no item in the game gives Ice or Poison resistance. Those two only come from the master skill tree. The elements covered by gear are Fire, Earth, Wind and Water, plus Lightning.
What still works against elemental skills
With the rings at zero there is not much left — but there is some:
- Iron Defense, while it lasts: blocks everything, any element.
- The master skill tree: the only source of Ice, Poison and Lightning resistance that works today.
- SD potion: raises your Ice and Lightning resistance by 50% — but that is 50% of what you already have. From 0 it stays 0.
- Ring of GM: permanent immunity, and only GMs have it.
Where they are still worth having
Rings and pendants appear as ancient set pieces in fifteen sets — Warrior, Eplete, Garuda, Kantata, Vicious, Apollo, Evis, Anubis, Ceto, Gywen, Gaion, Muren, Agnis, Broy and Chrono. The set bonus does not depend on the item level, so an ancient Ring of Magic is genuinely useful even while giving zero resistance. See ancient sets.
They drop from monsters like any other item, inside each one level window: the Pendant of Fire drops early (level 13), the Pendant of Ability only from high monsters (level 50). See where each item drops.
They have 50 durability and any blacksmith repairs them.