What drops, and how often
Every kill passes through a sequence of gates, in this order. Worth understanding, because it explains why sometimes a jewel drops instead of gear.
- Event bag — if the monster has its own bag (bosses and goldens), it answers and nothing else runs.
- Own table — jewels, scrolls, Devil's Eye, Devil's Key. Around 1.9% per kill at high level.
- Ancient — only in Land of Trials, 0.15%. If it hits, the item is ancient and the kill ends there.
- Excellent — from 0.01% to 0.05% depending on the map. Raises a flag and moves on.
- The common gate — this is where normal gear comes out.
The common gate's chance
| World | Per kill | With VIP Diamond |
|---|---|---|
| x200 | 6.0% | 7.6% |
| x500 | 8.0% | 9.6% |
| x1000 | 10.0% | 11.6% |
One item every eight kills, and almost all of it is common
Adding every gate, something hits the ground on roughly 13% of kills.
But excellent and ancient together don't pass 0.2% even on the best map. What fills your bag is common gear and jewels — and selling that is how zen really comes in.