What drops, and how often

Every kill passes through a sequence of gates, in this order. Worth understanding, because it explains why sometimes a jewel drops instead of gear.

  1. Event bag — if the monster has its own bag (bosses and goldens), it answers and nothing else runs.
  2. Own table — jewels, scrolls, Devil's Eye, Devil's Key. Around 1.9% per kill at high level.
  3. Ancient — only in Land of Trials, 0.15%. If it hits, the item is ancient and the kill ends there.
  4. Excellent — from 0.01% to 0.05% depending on the map. Raises a flag and moves on.
  5. The common gate — this is where normal gear comes out.

The common gate's chance

World Per kill With VIP Diamond
x200 6.0% 7.6%
x500 8.0% 9.6%
x1000 10.0% 11.6%

One item every eight kills, and almost all of it is common

Adding every gate, something hits the ground on roughly 13% of kills.

But excellent and ancient together don't pass 0.2% even on the best map. What fills your bag is common gear and jewels — and selling that is how zen really comes in.